Here is the PDF version of my final project proposal:
Here is the demo video for Mitchell's article:
After discussion with Patrick, I've decided to implement my project in JavaScript and WebGL and will analyze its performance on dynamic scenes with Fraps.
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In addition to FRAPS, you can turn on the FPS counter in Chrome by browsing to chrome://flags/. For performance testing, I also suggest turning off vsync in the driver and inside Chrome ("Disable GPU VSync" in chrome://flags/).
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